Project CARS: Nachgebessert: Neuer Patch zu Project CARS soll heute veröffentlicht werden + finale Patchnote

Nachdem der Patch 1.4 zu Project CARS aufgrund eines massiven Bugs, der die Systemstabilität der Xbox One beeinflusste und sogar zu Konsolenabstürzen führen konnte, von Microsoft zurückgewiesen wurde, scheint Entwickler Slightly Mad heute den nächsten Anlauf zu wagen.

Auf den Foren-Post des Users Chris Shakespeare, der Project CARS aufgrund der vielen Mängel erst einmal für einen Monat liegen lassen will, antwortete Head of Studio Ian Bell, dass er keinen Monat mehr warten müsse, der Patch 1.4 sollte heute veröffentlicht werden.

Originally Posted by Chris Shakespeare:
I absolutely LOVE this game and promised myself that I can live with a few bugs here and there but it's really getting on my wick now. Times re started career due to file corruption 3. TimesI have edited my hud 1500 +. Times crashed to dashboard 30+. Times completely froze console 20+. I'm leaving it alone now for a month hopefully it will be stable then. Been playing driving games since 1981 and this is THE BEST.

Ian Bell:
It should be better for you when 1.4 hits Chris. Don't wait a month, it should be out today.


Project CARS – Xbox One Patch 1.4 – Release Notes

General
* Pagani Monza Club day invitational event – no longer causes the game to crash when using a specific livery on the Pagani Huayra.

Performance improvements
* Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.

Physics & AI
* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschleife).

Pitting, tuning, setups
* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
* Fixed an issue where custom vehicle setups were lost when progressing through sessions.
* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
* Ensure that the AI always pit when they need to change tyres based on the weather conditions.
* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
* Tyre pressures will now be correctly set when the player changes to a new set of tyres.
* The currently-active Pit strategy will now remain in action when advancing through race sessions.

Online
* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
* Fixed an issue where the Track Location popup would at times appear on some screens.
* Fixed an issue where matchmaking was not filtering the race length correctly.

Controls – All Platforms
* Fixed pedals and triggers that vibrates during replays.
* Fixed an issue that causes the wheel centring spring to be active during driving.
* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
* Further enhancements to the steering feeling – improved blending between the tyre force spring and the steering lock spring.
* Improved behaviour of the wheel force springs while navigating the menu system.

Tracks
* Bathurst – removed cones in the pit lane that was causing cars to get stuck.
* Watkins Glen – fixed a number of accuracy issues around the track.
* 24 Heures du Mans – improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
* Silverstone National – vehicle grid placement reworked to more closely align with the painted start boxes.
* Hockenheim (various layouts) – reworked the wet weather reflection mapping to address incorrect object reflections.
* Willow Springs – fixed an issue where the vehicle could drive through the barriers when exiting the pits.

GUI
* Driver Network Profile – visual tidy up to improve usability.
* Fixed an issue where very thin lines would not always appear.
* Added support for better info display on the Community Events page.
* Fixed an issue where HUD customization was not saved on exiting a session.
* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.
* Monitor / Spectate Mode – fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.

Vehicles
* Adjusted handbrake strength on vehicles which are equipped with handbrakes.
* Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
* Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
* Fixed fuel pressure gauge calibration in several cars.
* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
* Ford Mk.IV – improved the collision model to prevent vehicles wedging in under other vehicles.
* Formula Gulf, Gumpert Apollo, Formula Rookie – fixed an issue with the livery sets that caused the livery selection to display wrong liveries.
* Lykan Hypersport – statistics updated to latest manufacturer specification.
* Lotus 72D – improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
* Karts – reworked the Karts optimization to help address performance drops with a lot of Karts on track.
* McLaren 12C GT3 – adjusted the vehicle pose to more closely match the real car.
* BMW M3 GT4 – improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
* Ford Escort RS1600 – improved the collision and wheel contact model to prevent climbing over other cars in collisions.
* 250cc Superkart – improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
* Lotus 49 – improved the AI handling of the vehicle in corners and in close racing.
* Pagani Huayra - reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.


17.06.2015 : Matthias Brems