Bisher hatte
Gears of War: Judgment trotz durchgehend positiver Meinungern der Kritiker einen eher durchschnittlichen Start. Trotzdem tummelt sich bereits eine Vielzahl an Spielern auf den Online-Servern. Grundsätzlich scheint der Versusmultiplayer gut zu funktionieren, dennoch hagelte es in den vergangenen anderthalb Wochen Kritik wegen des zurückgekehrten "Two-Pieces".
Dabei handelt es sich um eine Angriffskombination, mit welcher man den Gegner zu erst kurz mit einem Nahkampftreffer betäubt und damit kampfunfähig macht, um ihn dann mit einem Schuss der Gnasher-Shotgun auszuschalten. Dieser und einigen weiteren Problematiken habe sich Epic Games aber inzwischen angenommen und diese gepached, wie Jim Brown über das offizielle Entwicklerforum mitteilte. Demnach haben man die Dauer der Betäubung drastisch gekürzt und eine Verzögerung für den folgenden Gnasherschuss eingeführt. Generell wolle man möglichst eng mit der Community zusammenarbeiten, um das bestmögliche Spielerlebnis zu schaffen und auch zukünftige Balancing-Probleme sinnvoll zu lösen, so Brown. Hier findet ihr eine Liste der Veränderungen inklusive der zugehörigen Kommentare von Jim:
- Execution now available as a gametype. Execution, I missed you. Desperately. Welcome back!
- Under the hood, Warzone has always been called TDM; this led to a bug in the menus where Warzone was actually showing up as an available option. No, it was not Warzone, it was a broken version of TDM thanks to a typo. Typo fixed, Warzone no longer showing up. (Sorry if we got your hopes up!)
- New map released. Look for Haven in standard MP!
- Mortar wasn't working properly on clients, so it was replaced by Torquebow (only affects Gondola). May be addressed properly in future patch.
- Frags were appearing in Execution under some conditions, so all base Frag pickups replaced by Smokes. This, too, is a temporary fix to keep the game moving, and will be addressed properly in a future TU. This also affects only Gondola. Poor Gondola has had a rough week.
- Boomshot appears to be horribly OP in Execution. Boomshot has therefore been temporarily removed from Execution gametype. Would love feedback here.
- Smoke nade count reduced from 2 down to 1 in Execution.
- Removed the ability to martyr smoke grenades. Executions are now fun in Execution again.
- Smoke cringe duration slightly reduced.
- Shortened lifespan of Stim grenades in standard MP. Overrun/Survival unchanged.
- Value of XP in all prize boxes increased.
- Shortened the melee stun significantly, and added a very, very short delay after melee swing with the Gnasher. Note that Sawed Off now inherits from the Gnasher, so this change will affect both. Melee was getting more kills than all other weapons in the game combined, excluding the Gnasher.
- Lancer buffed (about a 15% increase). My gut says that's a bit much - and Pete is wary as well - but we wanted to let it play out a bit and see how it shifted the balance of gameplay. In the first week of release, approx. 80% of all kills in MP were from the Gnasher. (Were you one of the people who claimed this was going to be a Rifle only game? Eat your words! :P) I would love to hear your thoughts as to whether this is because the Gnasher is the preferred weapon (not a problem) or if the Gnasher is the only way to play because balance is off (a problem). Obviously, the true answer lies somewhere in the middle, but we should still look at it.
- Retro and HB both given a very, very, small buff (1 bullet fewer to kill with Retro, and a fraction of a bullet less (math is fun!) for the HB) to help them hang with the new and improved (?) Lancer.
Gears Of War: Judgment für Xbox 360 ist bereits erhältlich. Mehr Informationen dazu findest Du in unserer Übersicht direkt hier rechts neben dieser News.
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