Mass Effect Andromeda: Die kompletten Patch-Notes im Überblick: Aktualisierung 1.06 ab sofort verfügbar
Mittlerweile steht der neueste Softwareflicken 1.06 zum Sci-Fi-Abenteuer
Mass Effect Andromeda zum Download bereit. Wer erfahren möchte, welche Änderungen und Verbesserungen die besagte Aktualisierung mit sich bringt, findet unterhalb der nachfolgenden Galerie die kompletten Patch-Notes im Überblick.
Wer übrigens noch mehr von dem Shooter
Mass Effect Andromeda sehen möchte, findet
auf meinem YouTube-Kanal alle Hauptmissionen in Form von Walkthrough-Videos. Zudem steht aktuell auch der neue Bethesda-Titel
Prey bei mir auf dem Programm.
Mass Effect: Andromeda Patch 1.06 Notes
Fixed issue that caused singleplayer difficulty to impact multiplayer
Improved performance and stability
Various improvements to cinematic scenes
Fixed issue where SAM would mistakenly tell Ryder they have new email
Conversation options will no longer appear “greyed out” if new content is available
Improved legibility of subtitles
Maximum Nexus Level increased to 29
Single player balance improvements at higher difficulties.
Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
Increased the number of autosaves allowed
Special items will not carry over into New Game+
Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
Fixed issue that could cause AVP to reset to zero for all planets except Kadara
Weapon and armor vendors now carry inventory once player reaches Level 61
Chest armors now have level restrictions
Bonus items—such as Pathfinder Armor—can now be deconstructed
Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
Improved responsiveness of control sticks
Fixed clipping issue on Sara Ryder’s casual jacket
Added graphics options to toggle Motion Blur and Depth of Field
Fixed issue where Remnant VI would stop attacking
Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
Swapping a dead squadmate at a loadout will not cause them to die permanently
Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
Fixed issue where player could romance both Cora and Peebee
Fixed issue where player could romance both Vetra and Peebee
Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
Fixed broken Nomad Shield Crafting mission
Fixed health issues with Architect’s leg that prevented completion of the fight
Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
Fixed issue where Nomad jump control was not remapping
Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
Improved performance on Eos when approaching or fast travelling to Prodromos
Loading auto-save will not block progress after kett encounter near Site 1 power relay station
Eliminated player fall through on Tempest after loading autosaves in space
Reduced the cost of Strike Team equipment and improved its effectiveness
A default Ryder name can now carry over to New Game+
PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard
PC – Improvements to display when running at different resolutions
PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes
PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu
Multiplayer
Fixed issue where player would crouch repeatedly while interacting with device
Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker
Improvements to reduce lag for players and hosts
11.05.2017 : Thomas Brüser