Evolve: Balance-Update 1.3 zu Evolve erscheint in der nächsten Woche + Patch-Notes

Erfreuliche Neuigkeiten für alle Monsterjäger, denn laut den Turtle Rock Studios erscheint im Laufe der kommenden Woche der neue Balance-Patch 1.3 auch für die Xbox One- und PS4-Fassung von Evolve. Durch die neue Aktualisierung werden diverse Parameter der Jäger und Monster verändert, wodurch das Spielerlebnis noch ausgewogener werden soll. Die kompletten Patch-Notes findet ihr direkt unter diesen Zeilen:

ALL MONSTERS

- Minor maintenance and improvements

- All monsters can see recent damage on their health bar to help make burst damage visible

KRAKEN

- Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.

VORTEX

- Cooldown increased by one second.

- Reduced knockback magnitude.

TRANQ DARTS, STASIS GRENADES AND HARPOONS

- Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)

- Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.

AFTERSHOCK

- Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.

WRAITH

- Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.

WARP

- Speed reduced 25%

SUPERNOVA

- Duration decreased by 50%

DECOY

- Wraith becomes visible for half a second when shot while cloaked.
- Increased cooldown time by 2 seconds.

WARP BLAST

- Speed reduced by 40%
- Range no longer levels up.
- Radius levels up now.
- Max travel distance set to 30 meters for all levels.
- Damage increased by 10%

MARKOV

- Arc Mine tuning

ARC MINE

- Damage reduced by 20%
- Fixed a bug where damage extended past the trigger radius.
- Health reduced by 75%
- Arm time increased by one second.

HYDE

- Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.

TOXIC GRENADE

- DPS increased by 50%
- Added proximity detonation (works vs airborne Kraken now)
- Reduced fire rate
- Reduced lifetime by 15%

MINIGUN

- Accuracy increased by 25%

- Damage increased by 20%

PARNELL

- Multifire Rocket Launcher tuning

MULTIFIRE ROCKET LAUNCHER

- Has better accuracy while jumping and jetpacking

MAGGIE

- Harpoon Traps tuning

HARPOON TRAPS

- Arm time increased by one second.

GRIFFIN

- Sound Spike tuning

SOUND SPIKE

- Now detect stealthing monsters within a 15 meter radius.
- Radius increased from 50 to 60 meters.

BUCKET

- Guided Missile Launcher tuning

GUIDED MISSILE LAUNCHER

- Damage increased 11%

CABOT

- Rail Cannon tuning

RAIL CANNON

- Damage reduced by 30%
- Reload time increased by 25%

VAL

- Increasing her overall effectiveness.

MEDGUN

- Heals 20% faster
- Consumes ammo 2.5x faster.

TRANQ

- Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)

CAIRA

- Acceleration Field tuning

ACCELERATION FIELD

- Cooldown increased by 15 seconds.

25.03.2015 : Thomas Brüser